#pragma once

#include "fxcc/core/pch.h"
#include "fxcc/core/MetaCache.h"

struct ShaderMetaCache
{
	std::vector<MetaMapIndex > m_FragMetas;

	std::vector<MetaMapIndex > m_SpvMetas;

};

struct ShaderMetaCacheFile
{
	std::map<std::string, ShaderMetaCache> m_Caches;
};
